// 0x07000000 - 0x07000800
ALIGNED8 static const u8 lll_seg7_texture_07000000[] = {
#include "levels/lll/0.rgba16.inc.c"
};

// 0x07000800 - 0x07001000
ALIGNED8 static const u8 lll_seg7_texture_07000800[] = {
#include "levels/lll/1.rgba16.inc.c"
};

// 0x07001000 - 0x07001800
ALIGNED8 static const u8 lll_seg7_texture_07001000[] = {
#include "levels/lll/2.rgba16.inc.c"
};

// 0x07001800 - 0x07002000
ALIGNED8 static const u8 lll_seg7_texture_07001800[] = {
#include "levels/lll/3.rgba16.inc.c"
};

// 0x07002000 - 0x07002800
ALIGNED8 static const u8 lll_seg7_texture_07002000[] = {
#include "levels/lll/4.rgba16.inc.c"
};

// 0x07002800 - 0x07003000
ALIGNED8 static const u8 lll_seg7_texture_07002800[] = {
#include "levels/lll/5.rgba16.inc.c"
};

// 0x07003000 - 0x07003800
ALIGNED8 static const u8 lll_seg7_texture_07003000[] = {
#include "levels/lll/6.rgba16.inc.c"
};

// 0x07003800 - 0x07004000
ALIGNED8 static const u8 lll_seg7_texture_07003800[] = {
#include "levels/lll/7.rgba16.inc.c"
};

// 0x07004000 - 0x07004800
ALIGNED8 static const u8 lll_seg7_texture_07004000[] = {
#include "levels/lll/8.rgba16.inc.c"
};

// 0x07004800 - 0x07005000
ALIGNED8 static const u8 lll_seg7_texture_07004800[] = {
#include "levels/lll/9.rgba16.inc.c"
};

// 0x07005000 - 0x07005800
ALIGNED8 static const u8 lll_seg7_texture_07005000[] = {
#include "levels/lll/10.rgba16.inc.c"
};

// 0x07005800 - 0x07006000
ALIGNED8 static const u8 lll_seg7_texture_07005800[] = {
#include "levels/lll/11.rgba16.inc.c"
};

// 0x07006000 - 0x07006800
ALIGNED8 static const u8 lll_seg7_texture_07006000[] = {
#include "levels/lll/12.rgba16.inc.c"
};

// 0x07006800 - 0x07007000
ALIGNED8 static const u8 lll_seg7_texture_07006800[] = {
#include "levels/lll/13.rgba16.inc.c"
};

// 0x07007000 - 0x07007800
ALIGNED8 static const u8 lll_seg7_texture_07007000[] = {
#include "levels/lll/14.rgba16.inc.c"
};

// 0x07007800 - 0x07008000
ALIGNED8 static const u8 lll_seg7_texture_07007800[] = {
#include "levels/lll/15.rgba16.inc.c"
};

// 0x07008000 - 0x07008800
ALIGNED8 static const u8 lll_seg7_texture_07008000[] = {
#include "levels/lll/16.rgba16.inc.c"
};

// 0x07008800 - 0x07009000
ALIGNED8 static const u8 lll_seg7_texture_07008800[] = {
#include "levels/lll/17.rgba16.inc.c"
};

// 0x07009000 - 0x07009800
ALIGNED8 static const u8 lll_seg7_texture_07009000[] = {
#include "levels/lll/18.rgba16.inc.c"
};

// 0x07009800 - 0x0700A000
ALIGNED8 static const u8 lll_seg7_texture_07009800[] = {
#include "levels/lll/19.rgba16.inc.c"
};

// 0x0700A000 - 0x0700A800
ALIGNED8 static const u8 lll_seg7_texture_0700A000[] = {
#include "levels/lll/20.rgba16.inc.c"
};

// 0x0700A800 - 0x0700B000
ALIGNED8 static const u8 lll_seg7_texture_0700A800[] = {
#include "levels/lll/21.rgba16.inc.c"
};

// 0x0700B000 - 0x0700B800
ALIGNED8 static const u8 lll_seg7_texture_0700B000[] = {
#include "levels/lll/22.rgba16.inc.c"
};

// 0x0700B800 - 0x0700C000
ALIGNED8 static const u8 lll_seg7_texture_0700B800[] = {
#include "levels/lll/23.rgba16.inc.c"
};

// 0x0700C000 - 0x0700C800
ALIGNED8 static const u8 lll_seg7_texture_0700C000[] = {
#include "levels/lll/24.rgba16.inc.c"
};

// 0x0700C800 - 0x0700D000
ALIGNED8 static const u8 lll_seg7_texture_0700C800[] = {
#include "levels/lll/25.rgba16.inc.c"
};

// 0x0700D000 - 0x0700D200
ALIGNED8 static const u8 lll_seg7_texture_0700D000[] = {
#include "levels/lll/26.rgba16.inc.c"
};

// 0x0700D200 - 0x0700D400
ALIGNED8 static const u8 lll_seg7_texture_0700D200[] = {
#include "levels/lll/27.ia16.inc.c"
};

// 0x0700D400 - 0x0700DC00
ALIGNED8 static const u8 lll_seg7_texture_0700D400[] = {
#include "levels/lll/28.rgba16.inc.c"
};

// 0x0700DC00 - 0x0700E400
ALIGNED8 static const u8 lll_seg7_texture_0700DC00[] = {
#include "levels/lll/29.rgba16.inc.c"
};

// 0x0700E400 - 0x0700EC00
ALIGNED8 static const u8 lll_seg7_texture_0700E400[] = {
#include "levels/lll/30.rgba16.inc.c"
};

// 0x0700EC00 - 0x0700F400
ALIGNED8 static const u8 lll_seg7_texture_0700EC00[] = {
#include "levels/lll/31.rgba16.inc.c"
};

// 0x0700F400 - 0x0700FC00
ALIGNED8 static const u8 lll_seg7_texture_0700F400[] = {
#include "levels/lll/32.rgba16.inc.c"
};
