#include "sm64.h"

#include "make_const_nonconst.h"

// 0x09000000
ALIGNED8 const u8 sky_09000000[] = {
#include "textures/sky/rr_textures.00000.rgba16.inc.c"
};

// 0x09000800
ALIGNED8 const u8 sky_09000800[] = {
#include "textures/sky/rr_textures.00800.rgba16.inc.c"
};

// 0x09001000
ALIGNED8 const u8 sky_09001000[] = {
#include "textures/sky/rr_textures.01000.rgba16.inc.c"
};

// 0x09001800
ALIGNED8 const u8 sky_09001800[] = {
#include "textures/sky/rr_textures.01800.rgba16.inc.c"
};

// 0x09002000
ALIGNED8 const u8 sky_09002000[] = {
#include "textures/sky/rr_textures.02000.rgba16.inc.c"
};

// 0x09003000
ALIGNED8 const u8 sky_09003000[] = {
#include "textures/sky/rr_textures.03000.rgba16.inc.c"
};

// 0x09003800
ALIGNED8 const u8 sky_09003800[] = {
#include "textures/sky/rr_textures.03800.rgba16.inc.c"
};

// 0x09004800
ALIGNED8 const u8 sky_09004800[] = {
#include "textures/sky/rr_textures.04800.rgba16.inc.c"
};

// 0x09005000
ALIGNED8 const u8 sky_09005000[] = {
#include "textures/sky/rr_textures.05000.rgba16.inc.c"
};

// 0x09005800
ALIGNED8 const u8 sky_09005800[] = {
#include "textures/sky/rr_textures.05800.rgba16.inc.c"
};

// 0x09006000
ALIGNED8 const u8 sky_09006000[] = {
#include "textures/sky/rr_textures.06000.rgba16.inc.c"
};

ALIGNED8 const u8 texture_metal_hole[] = {
#include "textures/sky/metal_hole.rgba16.inc.c"
};

// 0x09007000
ALIGNED8 const u8 sky_09007000[] = {
#include "textures/sky/rr_textures.07000.rgba16.inc.c"
};

// 0x09007800
ALIGNED8 const u8 sky_09007800[] = {
#include "textures/sky/rr_textures.07800.rgba16.inc.c"
};

// 0x09008000
ALIGNED8 const u8 sky_09008000[] = {
#include "textures/sky/rr_textures.08000.rgba16.inc.c"
};
