/*
    Copyright 2005-2014 Intel Corporation.  All Rights Reserved.

    This file is part of Threading Building Blocks. Threading Building Blocks is free software;
    you can redistribute it and/or modify it under the terms of the GNU General Public License
    version 2  as  published  by  the  Free Software Foundation.  Threading Building Blocks is
    distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
    implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    See  the GNU General Public License for more details.   You should have received a copy of
    the  GNU General Public License along with Threading Building Blocks; if not, write to the
    Free Software Foundation, Inc.,  51 Franklin St,  Fifth Floor,  Boston,  MA 02110-1301 USA

    As a special exception,  you may use this file  as part of a free software library without
    restriction.  Specifically,  if other files instantiate templates  or use macros or inline
    functions from this file, or you compile this file and link it with other files to produce
    an executable,  this file does not by itself cause the resulting executable to be covered
    by the GNU General Public License. This exception does not however invalidate any other
    reasons why the executable file might be covered by the GNU General Public License.
*/

#include "fractal.h"

#include "tbb/parallel_for.h"
#include "tbb/blocked_range2d.h"
#include "tbb/task_scheduler_init.h"
#include "tbb/tick_count.h"
#if TBB_IMPLEMENT_CPP0X
#include "tbb/compat/thread"
#else
#include <thread>
#endif

#include <math.h>
#include <stdio.h>

video *v;
extern bool silent;
extern bool schedule_auto;
extern int grain_size;

color_t fractal::calc_one_pixel(int x0, int y0) {
    int iter;
    double fx0, fy0, xtemp, x, y, mu;

    color_t color;

    fx0 = (double)x0 - (double) size_x / 2.0;
    fy0 = (double)y0 - (double) size_y / 2.0;
    fx0 = fx0 / magn + cx;
    fy0 = fy0 / magn + cy;

    iter = 0; x = 0; y = 0;

    while (((x*x + y*y) <= 4) && (iter < max_iterations)) { 
        xtemp = x*x - y*y + fx0;
        y = 2*x*y + fy0;
        x = xtemp;
        iter++;
    }

    if (iter == max_iterations) {
        // point corresponds to the mandelbrot set
        color = v->get_color(255, 255, 255);
        return color;
    }

    // compute again but with exponent calculation at each iteration
    // it's all for coloring point outside the mandelbrot set
    iter = 0; x = 0; y = 0;
    mu = 0;
    while (((x*x + y*y) <= 4) && (iter < max_iterations)) { 
        xtemp = x*x - y*y + fx0;
        y = 2*x*y + fy0;
        x = xtemp;
        mu += exp(-sqrt(x*x+y*y));
        iter++;
    }

    int b = (int)(256*mu);
    int g = (b/8);
    int r = (g/16);

    b = b>255 ? 255 : b;
    g = g>255 ? 255 : g;
    r = r>255 ? 255 : r;

    color = v->get_color(r, g, b);
    return color;
}

void fractal::clear() {
    drawing_area area( off_x, off_y, size_x, size_y, dm) ;

    // fill the rendering area with black color
    for (int y=0; y<size_y; ++y) {
        area.set_pos( 0, y );
        for (int x=0; x<size_x; ++x) {
            area.put_pixel( v->get_color(0, 0, 0) );
        }
    }
}

void fractal::draw_border( bool is_active ) {
    color_t color = is_active ? v->get_color(0, 255, 0) // green color
                                : v->get_color(96, 128, 96); // green-gray color

    // top border
    drawing_area area0( off_x-1, off_y-1, size_x+2, 1, dm );
    for (int i=-1; i<size_x+1; ++i)
        area0.put_pixel(color);
    // bottom border
    drawing_area area1( off_x-1, off_y+size_y, size_x+2, 1, dm );
    for (int i=-1; i<size_x+1; ++i)
        area1.put_pixel(color);
    // left border
    drawing_area area2( off_x-1, off_y, 1, size_y+2, dm );
    for (int i=0; i<size_y; ++i)
        area2.set_pixel(0, i, color);
    // right border
    drawing_area area3( size_x+off_x, off_y, 1, size_y+2, dm );
    for (int i=0; i<size_y; ++i)
        area3.set_pixel(0, i, color);
}

void fractal::render_rect( int x0, int y0, int x1, int y1 ) {
    // render the specified rectangle area
    drawing_area area(off_x+x0, off_y+y0, x1-x0, y1-y0, dm);
    for ( int y=y0; y<y1; ++y ) {
        area.set_pos( 0, y-y0 );
        for ( int x=x0; x<x1; ++x ) {
            area.put_pixel( calc_one_pixel( x, y ) );
        }
    }
}

class fractal_body {
    fractal &f;
public:
    void operator()( tbb::blocked_range2d<int> &r ) const {
        if ( v->next_frame() )
            f.render_rect( r.cols().begin(), r.rows().begin(), r.cols().end(), r.rows().end() );
    }

    fractal_body( fractal &f ) : f(f) {
    }
};

void fractal::render( tbb::task_group_context &context ) {
    // run parallel_for that process the fractal area
    if( schedule_auto )
        tbb::parallel_for( tbb::blocked_range2d<int>(0, size_y, grain_size, 0, size_x, grain_size ),
                fractal_body(*this), tbb::auto_partitioner(), context);
    else
        tbb::parallel_for( tbb::blocked_range2d<int>(0, size_y, grain_size, 0, size_x, grain_size ),
                fractal_body(*this), tbb::simple_partitioner(), context);
}

void fractal::run( tbb::task_group_context &context ) {
    clear();
    render( context );
}

bool fractal::check_point( int x, int y ) {
    return x >= off_x && x <= off_x+size_x && 
            y >= off_y && y <= off_y+size_y;
}

void fractal_group::calc_fractal( int num ) {
    // calculate the fractal
    fractal &f = num ? f1 : f0;

    tbb::tick_count t0 = tbb::tick_count::now();
    while ( v->next_frame() && num_frames[num] != 0 ) {
        f.run( context[num] );
        if ( num_frames[num]>0 ) num_frames[num] -= 1;
    }
    tbb::tick_count t1 = tbb::tick_count::now();

    if ( !silent ) {
        printf("  %s fractal finished. Time: %g\n", num ? "Second" : "First", (t1-t0).seconds());
    }
}

void fg_thread_func(fractal_group *fg) {
    // initialize the task scheduler for the second thread
    tbb::task_scheduler_init init( fg->get_num_threads() );
    // calculate the second fractal
    fg->calc_fractal( 1 );
}

void fractal_group::set_priorities() {
    // set the high priority for the active area and the normal priority for another area
    context[active].set_priority( tbb::priority_high );
    context[active^1].set_priority( tbb::priority_normal );
}

void fractal_group::switch_priorities( int new_active ) {
    if( new_active!=-1 ) active = new_active;
    else                 active = 1-active; // assumes 'active' is only 0 or 1
    set_priorities();
    draw_borders();
}

void fractal_group::set_num_frames_at_least(int n) {
    if ( num_frames[0]<n ) num_frames[0] = n;
    if ( num_frames[1]<n ) num_frames[1] = n;
}

void fractal_group::run( bool create_second_fractal ) {
    // initialize task scheduler
    tbb::task_scheduler_init init( num_threads );

    // create contexts to manage fractal priorities
    context = new tbb::task_group_context[2];

    set_priorities();
    draw_borders();

    // the second fractal is calculating on separated thread
    std::thread *fg_thread = 0;
    if ( create_second_fractal ) fg_thread = new std::thread( fg_thread_func, this );

    // calculate the first fractal
    calc_fractal( 0 );

    if ( fg_thread ) {
        // wait for second fractal
        fg_thread->join();
        delete fg_thread;
    }

    delete[] context;
}

void fractal_group::draw_borders() {
    f0.draw_border( active==0 );
    f1.draw_border( active==1 );
}

fractal_group::fractal_group( const drawing_memory &_dm, int _num_threads, int _max_iterations, int _num_frames ) : f0(_dm), f1(_dm), num_threads(_num_threads) {
    // set rendering areas
    f0.size_x = f1.size_x = _dm.sizex/2-4;
    f0.size_y = f1.size_y = _dm.sizey-4;
    f0.off_x = f0.off_y = f1.off_y = 2;
    f1.off_x = f0.size_x+4+2;

    // set fractals parameters
    f0.cx = -0.6f; f0.cy = 0.0f; f0.magn = 200.0f;
    f1.cx = -0.6f; f1.cy = 0.0f; f1.magn = 200.0f;
    f0.max_iterations = f1.max_iterations = _max_iterations;

    // initially the first fractal is active
    active = 0;

    num_frames[0] = num_frames[1] = _num_frames;
}

void fractal_group::mouse_click(int x, int y) {
    // assumption that the point is not inside any fractal area
    int new_active = -1;

    if ( f0.check_point( x, y ) ) {
        // the point is inside the first fractal area
        new_active = 0;
    } else if ( f1.check_point( x, y ) ) {
        // the point is inside the second fractal area
        new_active = 1;
    }

    if ( new_active != -1 && new_active != active ) {
        switch_priorities( new_active );
    }
}
