/*
    Copyright 2005-2014 Intel Corporation.  All Rights Reserved.

    This file is part of Threading Building Blocks. Threading Building Blocks is free software;
    you can redistribute it and/or modify it under the terms of the GNU General Public License
    version 2  as  published  by  the  Free Software Foundation.  Threading Building Blocks is
    distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
    implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    See  the GNU General Public License for more details.   You should have received a copy of
    the  GNU General Public License along with Threading Building Blocks; if not, write to the
    Free Software Foundation, Inc.,  51 Franklin St,  Fifth Floor,  Boston,  MA 02110-1301 USA

    As a special exception,  you may use this file  as part of a free software library without
    restriction.  Specifically,  if other files instantiate templates  or use macros or inline
    functions from this file, or you compile this file and link it with other files to produce
    an executable,  this file does not by itself cause the resulting executable to be covered
    by the GNU General Public License. This exception does not however invalidate any other
    reasons why the executable file might be covered by the GNU General Public License.
*/

#ifndef __BOARD_H__ 
#define __BOARD_H__

#define WIN32_LEAN_AND_MEAN

#ifndef _CONSOLE
#include <windows.h>

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
#define LabelPtr Label^
#define BoardPtr Board^
#else
#define LabelPtr int*
#define BoardPtr Board*
#endif

struct Matrix 
{
    int width;
    int height;
    char* data;
};

#ifndef _CONSOLE
public ref class Board : public System::Windows::Forms::UserControl
#else
class Board
#endif
    {
    public:
        Board(int width, int height, int squareSize, LabelPtr counter);        
        virtual ~Board();
        void seed(int s);
        void seed(const BoardPtr s);
#ifndef _CONSOLE
    protected: 
        virtual void OnPaint(PaintEventArgs^ e) override;        
        void Board::draw(Graphics^ g);

    private:
        System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
        void InitializeComponent(void)
        {
            this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
        }
#pragma endregion

    private: delegate void drawDelegate(Int32);
    public:
        //! Called from the Evolution thread
        void draw( Int32 nCurIteration )
        {
            if (this->InvokeRequired)
            {
                drawDelegate^ d = gcnew drawDelegate(this, &Board::draw);
                IAsyncResult^ result = BeginInvoke(d, nCurIteration);
                EndInvoke(result);
                return;
            }
            m_counter->Text = nCurIteration.ToString();
            Invalidate();
        }
#endif
    public:
        Matrix *m_matrix;    

    private:
#ifndef _CONSOLE
        SolidBrush^ m_occupiedBrush;
        SolidBrush^ m_freeBrush;
        Graphics^ m_graphics;
        Graphics^ m_mem_dc;
        Bitmap^ m_bmp;
#endif
        int m_width;
        int m_height;
        int m_squareSize;
        LabelPtr m_counter;
    };
#endif
