--- layout: example.html title: Scale and Rotate using Modify Interaction shortdesc: Example of using the Modify interaction to scale and rotate geometries. docs: > Example of using the `ol/interaction/Modify` interaction to scale and rotate geometries. Custom style functions produce and display a scaled and rotated version of the original geometry based on the position of a vertex being modified. This is set as the final geometry at the end of the interaction. By default the `ol/geom/Geometry` scale and rotate methods use the center of the geometry extent as anchor. For irregular shapes the extent changes as the geometry is rotated and using its center as anchor could produce different results if rotation was stopped and resumed. To avoid that an anchor point which is fixed relative to the geometry is used - for `ol/geom/Polygon` the centroid of the vertices, and the midpoint for `ol/geom/LineString`. Only outer vertices (more than 1/3 the maximum distance from the anchor) are used to scale and rotate as precise scaling close to the anchor would be difficult. For the convenience of the user the style function highlights the anchor and available vertices. The `ol/interaction/Translate` interaction is also available to reposition geometries. The Modify and Translate interactions have mutually exclusive `condition` options set so they can be available together. Use `Ctrl+Drag` (`Command+Drag` on Mac) to use the Translate interaction. tags: "draw, edit, modify, vector, scale, rotate" ---