using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameDirector : MonoBehaviour
{

	GameObject hpGage;

	// Use this for initialization
	void Start ()
	{
		this.hpGage = GameObject.Find ("hpGage");
	}

	// Update is called once per frame
	void Update ()
	{
	}

	public void DecreaseHp ()
	{
		this.hpGage.GetComponent<Image> ().fillAmount -= 0.1f;
	}
}
