audio.orientation

orientation(sound_name: string, x: Number, y: Number, z: Number) → {Array}

Get/set the direction the audio source is pointing in the 3D cartesian coordinate space. Depending on how direction the sound is, based on the cone attributes, a sound pointing away from the listener can be quiet or silent.

Parameters:
Name Type Description
sound_name string

audio clip name - case sensitive

x Number

the x-orientation of the audio source.

y Number

the y-orientation of the audio source.

z Number

the z-orientation of the audio source.

Returns:
Type Description
Array

the current 3D spatial orientation: [x, y, z]

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