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// ES5/ES6 polyfills
import "./polyfill/index.js";
// class definition
import Color from "./math/color.js";
import Vector2d from "./math/vector2.js";
import Vector3d from "./math/vector3.js";
import ObservableVector2d from "./math/observable_vector2.js";
import ObservableVector3d from "./math/observable_vector3.js";
import Matrix2d from "./math/matrix2.js";
import Matrix3d from "./math/matrix3.js";
import Polygon from "./geometries/poly.js";
import Line from "./geometries/line.js";
import Ellipse from "./geometries/ellipse.js";
import Point from "./geometries/point.js";
import Rect from "./geometries/rectangle.js";
import RoundRect from "./geometries/roundrect.js";
import QuadTree from "./physics/quadtree.js";
import Body from "./physics/body.js";
import Bounds from "./physics/bounds.js";
import Tween from "./tweens/tween.js";
import GLShader from "./video/webgl/glshader.js";
import Compositor from "./video/webgl/compositors/compositor.js";
import PrimitiveCompositor from "./video/webgl/compositors/primitive_compositor.js";
import QuadCompositor from "./video/webgl/compositors/quad_compositor.js";
import Renderer from "./video/renderer.js";
import WebGLRenderer from "./video/webgl/webgl_renderer.js";
import CanvasRenderer from "./video/canvas/canvas_renderer.js";
import CanvasRenderTarget from "./video/rendertarget/canvasrendertarget.js";
import { TextureAtlas } from "./video/texture/atlas.js";
import Renderable from "./renderable/renderable.js";
import ColorLayer from "./renderable/colorlayer.js";
import ImageLayer from "./renderable/imagelayer.js";
import Sprite from "./renderable/sprite.js";
import NineSliceSprite from "./renderable/nineslicesprite.js";
import UIBaseElement from "./renderable/ui/uibaseelement.js";
import UITextButton from "./renderable/ui/uitextbutton.js";
import UISpriteElement from "./renderable/ui/uispriteelement.js";
import Collectable from "./renderable/collectable.js";
import Trigger from "./renderable/trigger.js";
import Light2d from "./renderable/light2d.js";
import Text from "./renderable/text/text.js";
import BitmapText from "./renderable/text/bitmaptext.js";
import BitmapTextData from "./renderable/text/bitmaptextdata.js";
import { Draggable } from "./renderable/draggable.js";
import { DropTarget } from "./renderable/dragndrop.js";
import TMXRenderer from "./level/tiled/renderer/TMXRenderer.js";
import TMXOrthogonalRenderer from "./level/tiled/renderer/TMXOrthogonalRenderer.js";
import TMXIsometricRenderer from "./level/tiled/renderer/TMXIsometricRenderer.js";
import TMXHexagonalRenderer from "./level/tiled/renderer/TMXHexagonalRenderer.js";
import TMXStaggeredRenderer from "./level/tiled/renderer/TMXStaggeredRenderer.js";
import Tile from "./level/tiled/TMXTile.js";
import TMXTileset from "./level/tiled/TMXTileset.js";
import TMXTilesetGroup from "./level/tiled/TMXTilesetGroup.js";
import TMXTileMap from "./level/tiled/TMXTileMap.js";
import TMXLayer from "./level/tiled/TMXLayer.js";
import * as TMXUtils from "./level/tiled/TMXUtils.js";
import Pointer from "./input/pointer.js";
import Stage from "./state/stage.js";
import Camera2d from "./camera/camera2d.js";
import Container from "./renderable/container.js";
import World from "./physics/world.js";
import ParticleEmitterSettings from "./particles/settings.js";
import ParticleEmitter from "./particles/emitter.js";
import Particle from "./particles/particle.js";
import Entity from "./renderable/entity/entity.js";
import Application from "./application/application.js";
// utility classes
import * as audio from "./audio/audio.js";
import collision from "./physics/collision.js";
import * as event from "./system/event.js";
import * as device from "./system/device.js";
import * as loader from "./loader/loader.js";
import * as Math from "./math/math.js";
import * as utils from "./utils/utils.js";
import * as input from "./input/input.js";
import * as plugin from "./plugin/plugin.js";
import { cache as plugins } from "./plugin/plugin.js";
import * as video from "./video/video.js";
import save from "./system/save.js";
import timer from "./system/timer.js";
import pool from "./system/pooling.js";
import state from "./state/state.js";
import level from "./level/level.js";
/**
* current melonJS version
* @static
* @constant
* @name version
* @type {string}
*/
export const version = "__VERSION__";
// export all utility function
export {
audio,
collision,
device,
event,
loader,
level,
input,
Math,
plugin,
plugins,
utils,
save,
timer,
pool,
state,
video
};
// export all class definition
export {
Color,
Vector2d,
Vector3d,
ObservableVector2d,
ObservableVector3d,
Matrix2d,
Matrix3d,
Polygon,
Line,
Ellipse,
Point,
Rect,
RoundRect,
Tween,
QuadTree,
GLShader,
Compositor,
PrimitiveCompositor,
QuadCompositor,
Renderer,
WebGLRenderer,
CanvasRenderer,
CanvasRenderTarget,
TextureAtlas,
Renderable,
Body,
Bounds,
Text,
BitmapText,
BitmapTextData,
ColorLayer,
ImageLayer,
Sprite,
NineSliceSprite,
UIBaseElement,
UITextButton,
UISpriteElement,
Collectable,
Trigger,
Light2d,
Draggable,
DropTarget,
TMXRenderer,
TMXOrthogonalRenderer,
TMXIsometricRenderer,
TMXHexagonalRenderer,
TMXStaggeredRenderer,
Tile,
TMXTileset,
TMXTilesetGroup,
TMXTileMap,
TMXLayer,
TMXUtils,
Pointer,
Stage,
Camera2d,
Container,
World,
ParticleEmitter,
ParticleEmitterSettings,
Particle,
Entity,
Application
};
// Backward compatibility for deprecated method or properties
export * from "./lang/deprecated.js";
// export all public constants
export * from "./const.js";
/**
* a flag indicating that melonJS is fully initialized
* @type {boolean}
* @default false
* @readonly
*/
export let initialized = false;
/**
* disable melonJS auto-initialization
* @type {boolean}
* @default false
* @see boot
*/
export let skipAutoInit = false;
/**
* game is a default instance of a melonJS Application and represents your current game,
* it contains all the objects, tilemap layers, current viewport, collision map, etc...<br>
* @namespace game
* @see Application
*/
export const game = new Application(0, 0, {legacy:true});
/**
* initialize the melonJS library.
* this is automatically called unless me.skipAutoInit is set to true,
* to allow asynchronous loaders to work.
* @name boot
* @see skipAutoInit
* @public
*/
export function boot() {
// don't do anything if already initialized (should not happen anyway)
if (initialized === true) {
return;
}
// output melonJS version in the console
console.log("melonJS 2 (v" + version + ") | http://melonjs.org" );
// register all built-ins objects into the object pool
pool.register("me.Entity", Entity);
pool.register("me.Collectable", Collectable);
pool.register("me.Trigger", Trigger);
pool.register("me.Light2d", Light2d);
pool.register("me.Tween", Tween, true);
pool.register("me.Color", Color, true);
pool.register("me.Particle", Particle, true);
pool.register("me.Sprite", Sprite);
pool.register("me.NineSliceSprite", NineSliceSprite);
pool.register("me.Renderable", Renderable);
pool.register("me.Text", Text, true);
pool.register("me.BitmapText", BitmapText);
pool.register("me.BitmapTextData", BitmapTextData, true);
pool.register("me.ImageLayer", ImageLayer);
pool.register("me.ColorLayer", ColorLayer, true);
pool.register("me.Vector2d", Vector2d, true);
pool.register("me.Vector3d", Vector3d, true);
pool.register("me.ObservableVector2d", ObservableVector2d, true);
pool.register("me.ObservableVector3d", ObservableVector3d, true);
pool.register("me.Matrix2d", Matrix2d, true);
pool.register("me.Matrix3d", Matrix3d, true);
pool.register("me.Rect", Rect, true);
pool.register("me.RoundRect", RoundRect, true);
pool.register("me.Polygon", Polygon, true);
pool.register("me.Line", Line, true);
pool.register("me.Point", Point, true);
pool.register("me.Ellipse", Ellipse, true);
pool.register("me.Bounds", Bounds, true);
// duplicate all entries if use with no namespace (e.g. es6)
pool.register("Entity", Entity);
pool.register("Collectable", Collectable);
pool.register("Trigger", Trigger);
pool.register("Light2d", Light2d);
pool.register("Tween", Tween, true);
pool.register("Color", Color, true);
pool.register("Particle", Particle, true);
pool.register("Sprite", Sprite);
pool.register("NineSliceSprite", NineSliceSprite);
pool.register("Renderable", Renderable);
pool.register("Text", Text, true);
pool.register("BitmapText", BitmapText);
pool.register("BitmapTextData", BitmapTextData, true);
pool.register("ImageLayer", ImageLayer);
pool.register("ColorLayer", ColorLayer, true);
pool.register("Vector2d", Vector2d, true);
pool.register("Vector3d", Vector3d, true);
pool.register("ObservableVector2d", ObservableVector2d, true);
pool.register("ObservableVector3d", ObservableVector3d, true);
pool.register("Matrix2d", Matrix2d, true);
pool.register("Matrix3d", Matrix3d, true);
pool.register("Rect", Rect, true);
pool.register("RoundRect", RoundRect, true);
pool.register("Polygon", Polygon, true);
pool.register("Line", Line, true);
pool.register("Point", Point, true);
pool.register("Ellipse", Ellipse, true);
pool.register("Bounds", Bounds, true);
pool.register("CanvasRenderTarget", CanvasRenderTarget, true);
// publish Boot notification
event.emit(event.BOOT);
// enable/disable the cache
loader.setNocache( utils.getUriFragment().nocache || false );
// automatically enable keyboard events
input.initKeyboardEvent();
// mark melonJS as initialized
initialized = true;
/// if auto init is disable and this function was called manually
if (skipAutoInit === true) {
event.emit(event.DOM_READY);
}
}
// call the library init function when ready
device.onReady(() => {
if (skipAutoInit === false) {
boot();
}
});