device.isWebGLSupported

isWebGLSupported(options: object) → {boolean}

returns true if the device supports WebGL

Parameters:
Name Type Attributes Default Description
options object

<optional>

context creation options

options.failIfMajorPerformanceCaveat boolean

<optional>

true

If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.

Returns:
Type Description
boolean

true if WebGL is supported

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