import { isWebGLSupported } from "../../system/device";
import WebGLRenderer from "../webgl/webgl_renderer";
import CanvasRenderer from "../canvas/canvas_renderer";
/**
* Auto-detect the best renderer to use
* @ignore
*/
export function autoDetectRenderer(options) {
try {
if (isWebGLSupported(options)) {
return new WebGLRenderer(options);
}
} catch (e) {
console.log("Error creating WebGL renderer :" + e.message);
}
return new CanvasRenderer(options);
}
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