set(CARNAGE3D_SRC
	${CMAKE_CURRENT_LIST_DIR}/AiCharacterController.cpp
	${CMAKE_CURRENT_LIST_DIR}/AiManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/AiPedestrianBehavior.cpp
	${CMAKE_CURRENT_LIST_DIR}/AudioDataStream.cpp
	${CMAKE_CURRENT_LIST_DIR}/AudioDevice.cpp
	${CMAKE_CURRENT_LIST_DIR}/AudioManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/AudioSampleArchive.cpp
	${CMAKE_CURRENT_LIST_DIR}/AudioSource.cpp
	${CMAKE_CURRENT_LIST_DIR}/BroadcastEventsManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/CarnageGame.cpp
	${CMAKE_CURRENT_LIST_DIR}/CharacterController.cpp
	${CMAKE_CURRENT_LIST_DIR}/Collider.cpp
	${CMAKE_CURRENT_LIST_DIR}/Collision.cpp
	${CMAKE_CURRENT_LIST_DIR}/CommonTypes.cpp
	${CMAKE_CURRENT_LIST_DIR}/Console.cpp
	${CMAKE_CURRENT_LIST_DIR}/ConsoleVar.cpp
	${CMAKE_CURRENT_LIST_DIR}/ConsoleWindow.cpp
	${CMAKE_CURRENT_LIST_DIR}/DamageInfo.cpp
	${CMAKE_CURRENT_LIST_DIR}/DebugRenderer.cpp
	${CMAKE_CURRENT_LIST_DIR}/DebugWindow.cpp
	${CMAKE_CURRENT_LIST_DIR}/Decoration.cpp
	${CMAKE_CURRENT_LIST_DIR}/Explosion.cpp
	${CMAKE_CURRENT_LIST_DIR}/FileSystem.cpp
	${CMAKE_CURRENT_LIST_DIR}/FollowCameraController.cpp
	${CMAKE_CURRENT_LIST_DIR}/Font.cpp
	${CMAKE_CURRENT_LIST_DIR}/FontManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/FreeLookCameraController.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameCamera.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameCheatsWindow.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameMapHelpers.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameMapManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameObject.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameObjectsManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameParams.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameTextsManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/GameplayGamestate.cpp
	${CMAKE_CURRENT_LIST_DIR}/GenericGamestate.cpp
	${CMAKE_CURRENT_LIST_DIR}/GpuBuffer.cpp
	${CMAKE_CURRENT_LIST_DIR}/GpuProgram.cpp
	${CMAKE_CURRENT_LIST_DIR}/GpuTexture2D.cpp
	${CMAKE_CURRENT_LIST_DIR}/GpuTextureArray2D.cpp
	${CMAKE_CURRENT_LIST_DIR}/GraphicsDevice.cpp
	${CMAKE_CURRENT_LIST_DIR}/GuiContext.cpp
	${CMAKE_CURRENT_LIST_DIR}/GuiManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/HUD.cpp
	${CMAKE_CURRENT_LIST_DIR}/HumanPlayer.cpp
	${CMAKE_CURRENT_LIST_DIR}/ImGuiManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/InputActionsMapping.cpp
	${CMAKE_CURRENT_LIST_DIR}/InputsManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/Main.cpp
	${CMAKE_CURRENT_LIST_DIR}/MainMenuGamestate.cpp
	${CMAKE_CURRENT_LIST_DIR}/MapRenderer.cpp
	${CMAKE_CURRENT_LIST_DIR}/MemoryManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/Obstacle.cpp
	${CMAKE_CURRENT_LIST_DIR}/ParticleEffect.cpp
	${CMAKE_CURRENT_LIST_DIR}/ParticleEffectsManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/ParticleRenderdata.cpp
	${CMAKE_CURRENT_LIST_DIR}/Pedestrian.cpp
	${CMAKE_CURRENT_LIST_DIR}/PedestrianInfo.cpp
	${CMAKE_CURRENT_LIST_DIR}/PedestrianStates.cpp
	${CMAKE_CURRENT_LIST_DIR}/PhysicsBody.cpp
	${CMAKE_CURRENT_LIST_DIR}/PhysicsManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/PixelsArray.cpp
	${CMAKE_CURRENT_LIST_DIR}/Projectile.cpp
	${CMAKE_CURRENT_LIST_DIR}/RenderProgram.cpp
	${CMAKE_CURRENT_LIST_DIR}/RenderingManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/SfxEmitter.cpp
	${CMAKE_CURRENT_LIST_DIR}/Sprite2D.cpp
	${CMAKE_CURRENT_LIST_DIR}/SpriteAnimation.cpp
	${CMAKE_CURRENT_LIST_DIR}/SpriteBatch.cpp
	${CMAKE_CURRENT_LIST_DIR}/SpriteManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/StyleData.cpp
	${CMAKE_CURRENT_LIST_DIR}/System.cpp
	${CMAKE_CURRENT_LIST_DIR}/TimeManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/TrafficManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/TrimeshBuffer.cpp
	${CMAKE_CURRENT_LIST_DIR}/Vehicle.cpp
	${CMAKE_CURRENT_LIST_DIR}/Weapon.cpp
	${CMAKE_CURRENT_LIST_DIR}/WeaponInfo.cpp
	${CMAKE_CURRENT_LIST_DIR}/WeatherManager.cpp
	${CMAKE_CURRENT_LIST_DIR}/cJSON.cpp
	${CMAKE_CURRENT_LIST_DIR}/enums_impl.cpp
	${CMAKE_CURRENT_LIST_DIR}/imgui.cpp
	${CMAKE_CURRENT_LIST_DIR}/imgui_demo.cpp
	${CMAKE_CURRENT_LIST_DIR}/imgui_draw.cpp
	${CMAKE_CURRENT_LIST_DIR}/imgui_widgets.cpp
	${CMAKE_CURRENT_LIST_DIR}/json_document.cpp
	${CMAKE_CURRENT_LIST_DIR}/mem_allocators.cpp
	${CMAKE_CURRENT_LIST_DIR}/path_utils.cpp
	${CMAKE_CURRENT_LIST_DIR}/stb_rect_pack.cpp
	${CMAKE_CURRENT_LIST_DIR}/stdafx.cpp
	${CMAKE_CURRENT_LIST_DIR}/strings.cpp
	${CMAKE_CURRENT_LIST_DIR}/wave_utils.cpp
	PARENT_SCOPE)
