#include "stdafx.h"
#include "CommonTypes.h"

const glm::vec3 SceneAxisX (1.0f, 0.0f, 0.0f);
const glm::vec3 SceneAxisY (0.0f, 1.0f, 0.0f);
const glm::vec3 SceneAxisZ (0.0f, 0.0f, 1.0f);

const Color32 Color32_Red (0xFF,0x00,0x00,0xFF);
const Color32 Color32_Green (0x00,0xFF,0x00,0xFF);
const Color32 Color32_DarkGreen (0x00,0x80,0x00,0xFF);
const Color32 Color32_Orange (0xFF,0xA5,0x00,0xFF);
const Color32 Color32_Blue (0x00,0x00,0xFF,0xFF);
const Color32 Color32_SkyBlue (0x87,0xCE,0xEB,0xFF);
const Color32 Color32_DarkBlue (0x00,0x00,0xA0,0xFF);
const Color32 Color32_White (0xFF,0xFF,0xFF,0xFF);
const Color32 Color32_Black (0x00,0x00,0x00,0xFF);
const Color32 Color32_Cyan (0x00,0xFF,0xFF,0xFF);
const Color32 Color32_Yellow (0xFF,0xFF,0x00,0xFF);
const Color32 Color32_Gray (0xC6,0xC6,0xC6,0xFF);
const Color32 Color32_DarkGray (0x80,0x80,0x80,0xFF);
const Color32 Color32_GrimGray (0x35,0x35,0x35,0xFF);
const Color32 Color32_Brown (0x8E,0x51,0x29,0xFF);
const Color32 Color32_NULL (0, 0, 0, 0);