namespace SuperTiled2Unity.Editor
{
    public static class StringConstants
    {
        public const string Unity_Prefix = "unity:";
        public const string Unity_Ignore = Unity_Prefix + "ignore";
        public const string Unity_IsTrigger = Unity_Prefix + "IsTrigger";
        public const string Unity_Layer = Unity_Prefix + "layer";
        public const string Unity_SortingLayer = Unity_Prefix + "SortingLayer";
        public const string Unity_SortingLayerName = Unity_Prefix + "SortingLayerName";
        public const string Unity_SortingOrder = Unity_Prefix + "SortingOrder";
        public const string Unity_Tag = Unity_Prefix + "tag";
        public const string Unity_ZPosition = Unity_Prefix + "z-pos";
    }
}
