using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class TButton : Button, IPointerDownHandler, IPointerUpHandler
{
    //public void OnPointerDown(PointerEventData eventData)
    //{
    //    print("按下！！！！");
    //}

    //public void OnPointerUp(PointerEventData eventData)
    //{
    //    print("抬起！！！！");
    //}
}
