using System;
using System.Collections.Generic;

using System.Text;
using UnityEngine;


static class GameTime
{
    public static void StartFrame()
    {
        time = Time.time;
        deltaTime = Time.deltaTime;
        quickRealTime = Time.realtimeSinceStartup;
        frameCount = Time.frameCount;
        unscaledTime = Time.unscaledTime;
    }

    public static float time;
    public static float deltaTime;
    public static int frameCount;
    public static float unscaledTime;

    public static float realtimeSinceStartup
    {
        get { return Time.realtimeSinceStartup; }
    }

    public static float quickRealTime;
}
